Cargo Hold Key
1> Central Elevator: the central elevator accesses all decks save for the flying bridge. It will take d10-3 turns to call the elevator (zero or less means the car is already on that deck), depending on what deck it was on last. Command officers (captain, pilots, engineers, astrogators, and gunnery officers) can halve that time by overriding the elevator with their ID (command officers have priority so the elevator won't stop at other decks while called upon). The elevator will sound an alarm tone when sensing a vaccuum outside, two buttons on opposite sides of the door must be pressed to open the door into a vaccuum (the elevator will depressurize and then open).
2> Cargo Hold Elevator Airlock: there are two such accessways into the hold, one on each end of the hold (floor and cieling). The pressure can be controlled in each airlock or overridden in the bridge.
3> The Cargo Arm travels along this entire reinforced outer shell of the elevator shaft.
4> Cargo Hold: this section is tiered into five sections for ease in cargo loading and location. The hold can be pressurized, but only with both bay doors secured. Unless the hold is filled with unsealed/unprotected agricultural products, it is typically in a state of vaccuum to prevent loss of cargo in the event of combat.
5> Exterior Bay Doors: these can be opened from the Freight Handler Station on the Engineering Deck. Each set of bay doors open to expose a 90 degree cross section of the hull to allow cargo transfer.