Bridge Levels

the helm of the Gullwind

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Flying Bridge Key

1> Elevator to main bridge: this elevator will remain on whatever deck it went to last, most likely on the main bridge deck unless the flying bridge is occupied.

2> Avionics

3> Communications Array: This is access for the subspace radio and videocom systems

4> Flying Bridge ***COMPUTER ACCESS*** this section is on a rotating gimble, allows the three occupants to enjoy the "starfighter cockpit" stance as the deck rotates 90 degrees to look out the canopy above/fore. The deck rotates along the middle dotted line, and breaks away from the main deck at the shorter ventral dotted line. Accomodations for two pilots and the captain or another officer. These controls can be overridden on the main bridge.






Main Bridge Key

1> Central Elevator: the central elevator accesses all decks save for the flying bridge. It will take d10-3 turns to call the elevator (zero or less means the car is already on that deck), depending on what deck it was on last. Command officers (captain, pilots, engineers, astrogators, and gunnery officers) can halve that time by overriding the elevator with their ID (command officers have priority so the elevator won't stop at other decks while called upon). The elevator will sound an alarm tone when sensing a vaccuum outside, two buttons on opposite sides of the door must be pressed to open the door into a vaccuum (the elevator will depressurize and then open).

2> Pilot Station ***COMPUTER ACCESS*** command chairs for pilot and co-pilot, all piloting functions can be performed from either position. Also access to the VideoCom, ship's intercom, radar, and skin sensors for a streamlined crew.

3> Chief Engineer station ***COMPUTER ACCESS*** An engineer can direct and perform the Damage Control and Stress Analysis functions here.

4> Astrogator Station ***COMPUTER ACCESS*** An astrogator performs any/all astrogation functions here. A second astrogator can assist from the Computer Station nearby. 

5> Computer Operator station ***COMPUTER ACCESS*** This is the primary control board for accessing the mainframe computer, all programs can be accessed from here. The Computer Operator can also assist the astrogator assuming he/she possesses the astrogation skills.

6> Forward Laser Battery: this is where one of the Gullwind's gunners can manipulate the controls for the forward laser battery.

7> Detection Officer: The officer positioned here has access to the radar and energy sensor, along with the skin sensors on the hull. This position can be eliminated for a skeleton crew, with these features manipulated by the pilot(s). The main radar is located on the other side of the hull from this station, the energy sensor is mounted further forward.

8> Communications Officer: the crew member positioned here operates the ship's subspace radio, videocom, and intercom. This position can be eliminated for a smaller crew, with these features manipulated by the pilot(s)

9> Mainframe Computer and Storage: any station marked ***COMPUTER ACCESS*** can tap into the mighty krays of the LOIS mainframe, as well as on the mainframe itself. (9a is a computer maintenance shaft access, leads to the crew deck). Individual access stations can only access programs related to that station, for example the pilot station has access to all the piloting functions along with any other supporting systems, such as the ICM launcher and info storage and such, but not the engineering or astrogation programs. The lockers on the port bulkhead can store small arms, defensive suits, and other personal items.

10> Elevator to Flying Bridge: this elevator will remain on whatever deck it went to last, most likely on the main bridge deck unless the flying bridge is occupied.






Maneuver Drive Deck Key

1> Central Elevator: the central elevator accesses all decks save for the flying bridge. It will take d10-3 turns to call the elevator (zero or less means the car is already on that deck), depending on what deck it was on last. Command officers (captain, pilots, engineers, astrogators, and gunnery officers) can halve that time by overriding the elevator with their ID (command officers have priority so the elevator won't stop at other decks while called upon). The elevator will sound an alarm tone when sensing a vaccuum outside, two buttons on opposite sides of the door must be pressed to open the door into a vaccuum (the elevator will depressurize and then open).

2> Maneuver Jet Banks (with computer maintenance shaft on starboard side, this chamber can be kept pressurized as long as either hatch remains closed, even with the upper and lower shafts in a vaccuum)

3> Water Tank: Holds 10 days worth of filtered fresh water (assuming maximum capacity of 20 persons) pumped up from the life support equipment.

4> Water Purification Plant: filters out waste to the waste storage/dump station on one end and filters the fresh water from the LS unit to be stored in the tank. 





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